{"id":1036,"date":"2006-10-18T11:40:30","date_gmt":"2006-10-18T08:40:30","guid":{"rendered":"https:\/\/www.livegamers.fi\/artikkelit\/x06-forza-motorsport-2-qa\/"},"modified":"2006-10-18T11:40:30","modified_gmt":"2006-10-18T08:40:30","slug":"x06-forza-motorsport-2-qa","status":"publish","type":"articles","link":"https:\/\/www.livegamers.fi\/artikkelit\/x06-forza-motorsport-2-qa\/","title":{"rendered":"X06: Forza Motorsport 2 Q&#038;A"},"content":{"rendered":"<p><b>Who:<\/b> Dan Greenawalt, Game Director, Forza Motorsport 2<b>Where:<\/b> X06, Barcelona<br \/>\n<b>When:<\/b> Thursday 28 September<\/p>\n<p><b>Give us an introduction to Forza 2.<\/b><\/p>\n<p>Forza Motorsport 2 is all about passion. It\u0092s about car passion, it\u0092s built by a team that\u0092s got a ton of passion. I upgrade my car, I take it to the track, we\u0092ve got former pro racers on the team, we\u0092ve got amateur racers, to guys who do motorcycle racing. The people on the team just love cars. What\u0092s really cool about Forza is we\u0092ve got so many cars and there\u0092s such diversity. You can really do anything you want. We\u0092ve got over 300 cars &#8211; and that\u0092s actually on the disc! And that\u0092s everything from an Audi R8 &#8211; a purpose built race car, won Le Mans five years in a row &#8211; all the way to classic American muscle like the Plymouth Hemi \u0091Cuda, hot hatches like the Civic Type-R and exotic sports cars like this Ferrari F430. We\u0092ve also got new cars; the newest models that are coming out this year like the 2007 911 GT3, so this is the 997 model that everyone\u0092s all excited about &#8211; the round headlights are back, the classic style is back, I\u0092m pretty excited about it.<\/p>\n<p><b>What new cars have you added to Forza 2 that weren\u0092t in the first game?<\/b><\/p>\n<p>New to Forza Motorsport is the Lamborghini. An example is the Lamborghini Gallardo \u0096 this is a 500 horse-power all wheel drive car. I got to drive one at E3, it\u0092s a kick in the pants, it\u0092s really fun. They\u0092re really loud actually, it\u0092s kind of funny. I told this story at E3: I was showing up to the E3 and there were people all crossing the street, jaywalking and usually you\u0092d use the horn, but this car is loud enough that I could just step on the accelerator and it would just go RRRRNNNNH and everybody just got out of the way\u0085<\/p>\n<p>Cars like that really show car passion because you get a car like that and you drive by people and they all stop. And they look at it. You get this emotional response out of them. Whether they look at it and go, \u0091That\u0092s a really expensive car. He\u0092s spent too much money on that.\u0092 Or whether they look at it and go, \u0091What an amazing piece of technology.\u0092 There\u0092s just something about cars, and it\u0092s global. It\u0092s not just racers that like \u0092em, it\u0092s people all over the world that respond to different types of cars. And that\u0092s what Forza\u0092s all about.<\/p>\n<p><b>How deep is the customisation in Forza 2?<\/b><\/p>\n<p>Forza\u0092s got all kinds of customisation that you can do \u0096 with all these cars. Remember the Gallardo, 911, F430, BMW M3, Z06, all these cars are fully upgradeable, fully tuneable, and fully customizable. You can put body kits on \u0092em, so, for example, the Corvette Z06\u0085 this actually is an incredibly fast car, for its price especially, it has been just putting other cars to shame. But we allow you to put a wing on this car, you can put a racing wing unit even on a Lamborghini Gallardo, so you can really make these cars truly incredible. But more than anything, our paint scheme editor, or livery editor, was a huge hit in Forza Motorsport 1, and we\u0092re making it even more powerful for Forza Motorsport 2.<\/p>\n<p><b>Give us some examples of what you can do with the livery editor.<\/b><\/p>\n<p>I don\u0092t know if you guys have seen the classic Steve McQueen movie, \u0093Le Mans\u0094? I love that movie, I watched it when I was a kid. Whenever I get chance to paint a car, and when I go online, this is the type of paint scheme I want because it really represents me and my passion, my love of racing. This shows how powerful this livery editor is. None of this is pre-canned, you don\u0092t just go in there and say: \u0091I want striped livery Number One and make it blue and orange\u0092. This is really something to empower the player. We know include text, even, as well as a lot more shapes, and we have a lot more decals as well. Your imagination is the only thing that\u0092s going to limit you. In Forza Motorsport 1 we had somewhere between 600-1000 layers you could put on your car. Now we\u0092ve got 4000 now that you can put on your car so you\u0092re not limited by how many layers you can put on.<\/p>\n<p><b>How much of an impact do you think the livery editor have in the community?<\/b><\/p>\n<p>In Forza Motorsport 1 this livery editor became a huge success and we got this grass roots community that built up around it. People were trading liveries, and they were creating these works of art, and it was people who were not necessarily that into racing, what they wanted to do was express themselves as artists. And cars elicit so much passion in people that it\u0092s a perfect canvas for them to paint on. What people would do is, they\u0092d make this great paint job, and then they\u0092d take their camera phone and they\u0092d take a picture of it, off their TV, and they\u0092d put it on the Web, and there were scan lines, and it doesn\u0092t look very good. That\u0092s not the experience we want to give people. We want to allow them to share this, so we\u0092ve got a photo mode in the livery editor itself. Of course there\u0092s a photo mode on the track, but there\u0092s one in the livery editor so when you take this picture, it\u0092ll get rid of all these bars and there\u0092s just a pristine environment in the white light \u0096 very, very beautiful. And then you can upload it to the Web, download it onto your phone, or put it on your PC, or\u0085 once it\u0092s on the Web, you know, you can do whatever you want with it. Put it on the forums! So, I\u0092m pretty excited about that cuz last time, I\u0092d go on the forums and I\u0092d see, like, some PT Cruiser with a Mona Lisa written on the side or Halo or anything on the side, and I got to see these incredible works of art.<\/p>\n<p><b>Do you need to pay to change the design of your car?<\/b><\/p>\n<p>No, no. As the game director on this project, I\u0092ll tell you, I want people to paint cars. I don\u0092t want to unlock decals to you. I don\u0092t want to unlock anything. If you\u0092re an artist and you want to paint your car, paint it! As soon as you buy it, go into the livery editor and do whatever you want. Now the upgrades, those cost money, but they also have performance impacts so it makes sense that you have to pay for those. But, man, if you want to paint your car, do it. More power to you. Take pictures of it, do whatever you want.<\/p>\n<p><b>Is it easy to store and select your designs?<\/b><\/p>\n<p>We\u0092ve added a catalogue. This is sort of like a wardrobe for clothing for your car. Every single livery you\u0092ve got for, like, your 911 GT3, all those different liveries show up in this catalogue. Whether you got \u0092em through trading, or got \u0092em from your friends online, or painted them yourself. An example is one painted by one of the guys at home. I got it off his box so, we\u0092re trading things up. This is one celebrating X06 here in Barcelona \u0096 we\u0092ve got the Barca football club logo here. This one I think is really stunning, I didn\u0092t draw this one actually, I wish I could claim I\u0092m this good but I\u0092m not. One of the artists on the team \u0096 still using the livery editor though \u0096 he didn\u0092t import it or anything, he actually did a livery editor, he put these beautiful gradients, and built the logo\u0085 it\u0092s just a stunning car.<\/p>\n<p><b>Is the FC Barcelona logo a standard design that is available in the livery editor?<\/b><\/p>\n<p>No, you still have to make it in the livery editor. We are making a lot of improvements that make the livery editor easier to use and more powerful, however we\u0092re not putting in some sort of importer \u0096 it\u0092s really a security thing more than anything else.<\/p>\n<p><b>But it\u0092s up to you how you put it on the car \u0096 how big, or\u0085?<\/b><\/p>\n<p>Yes. Oh yes. And I just love this because, again, it\u0092s all about passion. So if your blend of passion is between Porsche and racing and football, well there you go, and you can express yourself online. What\u0092s really powerful about this is that no two cars look the same. So when you go into Forza Motorsport TV, similar to what you see in PGR3, none of the cars are gonna look the same, and you can start recognising racers.<\/p>\n<p><b>Will you see the driver too, and his helmet?<\/b><\/p>\n<p>The car is the star in Forza Motorsport, so there is a driver, he\u0092s fully modelled, he does have a suit and helmet and all of that. But really, we\u0092re trying to say it\u0092s not about the driver it\u0092s about the car because that\u0092s where the passion is.<\/p>\n<p><b>What can you tell us about the graphical improvements?<\/b><\/p>\n<p>The final game will be at 60 frames per second with the same sorts of bells and whistles you\u0092re seeing right now. You can see the bloom on the car in its metallic paint. This is full-screen anti-aliasing. You\u0092ll also see HDR lighting \u0096 see the shadow roll over the top of the car &#8211; it\u0092s real-time shading, you don\u0092t see that in a lot of other games, you might think you do but it\u0092s not actually there. And the High Dynamic Range lighting just gives the whole environment a feeling of life.<\/p>\n<p><b>How accurate are your real-life tracks?<\/b><\/p>\n<p>One of the things you struggle with making racing games, and I\u0092ve worked on a few \u0096 Rally Sport, Project Gotham, I worked on Midtown, I\u0092ve worked on a lot of the racing games out of MGS \u0096 one of the things that\u0092s really hard to do is to make a track environment like this, Tsukuba, a real track, look very exciting. If you get a fantasy area it\u0092s a lot easier. But when you\u0092re in a track like this it really is all about the details because we can\u0092t add fake stuff. It\u0092s really the details it comes down to, to make a track like this look beautiful. We\u0092ve got 3D grass and bump-maping on the sand. These are very detailed textures; you can see the different skid marks going on and off. These are also our new view modes, you can see reflections going across the top of the car, this is one of the views available \u0096 it\u0092s a HUD view to give players a better context.<\/p>\n<p><b>Will there be a cockpit view for hardcore racing fans?<\/b><\/p>\n<p>We are not featuring a cockpit view; we\u0092ve got that HUD view. For the most part, and this is just all honesty, we\u0092ve got 300 cars on the disc. Not only that, it\u0092s 300 upgradeable cars. It\u0092s one of the things that most people don\u0092t think about but we allow you to do full weight reduction on your car, and when you do weight reduction on your car you strip out the interiors, you know, all the stuff so we wouldn\u0092t be making 300 interiors, we\u0092d be making more like 600 interiors. It\u0092s always something we\u0092re gonna look at \u0096 we\u0092re developers, we\u0092re always pushing the genre, we\u0092re going to continue to push the genre forever, but in all honesty, when you get these really dynamic shadows and you can see the car travelling through. It really is more immersive.<\/p>\n<p><b>What\u0092s your approach to damage?<\/b><\/p>\n<p>First and foremost Forza\u0092s a simulator. And you really can\u0092t be a simulator without damage. Damage is a key part of racing \u0096 it\u0092s actually what keeps you honest, because if you don\u0092t have damage you just run into walls, and scrape along walls, and run into the AI, and run into the other players, there\u0092s no reason not to do it. But in Forza we\u0092ve got damage, and it\u0092s very dynamic, it\u0092s very exciting. So you\u0092ll see bumpers flying off here. What we\u0092ve found in just testing the game, what\u0092s been a lot of fun is, in every racing game online, at the first corner everyone piles into each other, it becomes this big explosion of, you know nothing, because nothing ever happens, they just go flying off the track. Well, we didn\u0092t necessarily plan it this way \u0096 we just wanted to make more dynamic damage by having bumpers fall off and particle effects and glass breaking out and all of that. But what we found while playing it back at work is we still do the same thing, right, so we all run into each other at that first corner and it turns into this just mayhem of parts and dust and dirt and everything like that. And then when we come around the second lap and everyone\u0092s kind of found their groove, there\u0092s parts all over the road because they stay. They don\u0092t disappear or anything like that. So when you come around on the second lap there\u0092s all these other parts to hit and it\u0092s actually\u0085 it just becomes a fun little mini game to play while you\u0092re racing around the track.<\/p>\n<p><b>How does damage to your car influence how it drives?<\/b><\/p>\n<p>We\u0092re making damage more dynamic and more exciting. On of my goals was to make the different assists that you have in the game really mean something. So in Forza Motorsport 1 we had all these assists. We didn\u0092t want to dumb down the game, but I wanted to help users. So there\u0092s still that incredible depth to the simulator but players who are not as dextrous can have the green line that helps people drive, traction control and stability manager and all of that, and you can also set your damage level, either Cosmetic Damage, or Limited Damage, or Simulation Damage. But we didn\u0092t go as hardcore in simulation damage as we could. We made it so that it cuts your horse power by a bunch, it made your shift times a lot longer and it made the suspension damping not as good. When I watched people playing online, I kind of felt like people weren\u0092t taking it as seriously as I wanted them to. When you\u0092ve got limited damage on it\u0092s fun, you\u0092re having a good time \u0096 yeah, it hurts the performance of the car but you can still have a good time with your friends. My goal for the hardcore was, when you put that simulation damage on and you run into a wall at 150 miles per hour, you\u0092re done. You\u0092re out. That\u0092s it.<\/p>\n<p><b>So you can totally wreck your car?<\/b><\/p>\n<p>Yeah. What that also helps is that it keeps people honest online. If you want to get in and have a good time with your buddies, put it on Limited. But if you\u0092re on there and you don\u0092t want some guy just running into everyone on the track, he\u0092ll be disabled after the first lap so there\u0092s not much you\u0092ve got to worry about from him.<\/p>\n<p><b>Is there variable weather in the game?<\/b><\/p>\n<p>There\u0092s no plan of dynamic weather. Again, we\u0092re trying to make a simulator and some people will argue, \u0091Well it\u0092s a simulator so it should try and simulate everything\u0092. To me, I take my car to the track and I don\u0092t like rainy days. The game is a simulator, and it\u0092s not easy when you add the variable of rain.<\/p>\n<p><b>What can you tell us about Forza Motorsport TV, will it be anything like Project Gotham Racing TV?<\/b><\/p>\n<p>Yeah, this is the hidden strength of this entire franchise \u0096 the hidden strength of MGS. First off we\u0092ve got Xbox Live so as a developer I don\u0092t have to worry about a whole bunch of stuff. We don\u0092t have to write all our custom servers, we don\u0092t have to take care of friends requests, we don\u0092t have to do all that crap. And that\u0092s a huge liberation for us on Xbox Live. On Xbox 360 we\u0092ve got that same thing and also the really cool thing is\u0085 I worked on Project Gotham 1 with Bizarre Creations, the producer on our team also worked with them. We go way back as a team and we share different pieces of technology that are written to go into both games. So, what\u0092s incredible is, a game that\u0092s released every two to three years, they worked on their system and then they release it in one big batch and it\u0092s done.<\/p>\n<p><b>So the PGR team and the Forza team work very closely together?<\/b><\/p>\n<p>What we do is, Project Gotham Racing 2 came out and we had Leaderboards, Quickmatch, Optimatch, it had a lot of great features. Forza Motorsport came out, we had seamless single player and multiplayer competitions, we had ranked matches. We had even more scoreboards. We had car clubs, so we pushed the bar even higher. And then Project Gotham Racing 3 comes out and they\u0092ve got seamless single player and multiplayer for credit. So we just keep stacking. They\u0092ve got Project Gotham Racing TV and they\u0092ve got photo mode and now Leaderboard qualified tournaments\u0085 we\u0092re not taking anybody\u0092s code, we just keep working. We worked on that code, they worked on this code. The thing is that nobody can keep up because every other company is working every two years or three years, but we have a whole dev team working on new features, not the old features, we\u0092re not trying to reinvent the wheel and here\u0092s another dev team just working on new features.<\/p>\n<p><b>What will be on the soundtrack for Forza 2?<\/b><\/p>\n<p>You always have custom soundtracks, just like in Forza Motorsport 1 and the Xbox 360\u0085 we don\u0092t have to write any of that either, right. That\u0092s a nice thing about being on the 360 is we don\u0092t have to write that. But, the for the 360 we went back to the drawing board and licensed three hours of music, it\u0092s all real licensed tracks from around the world. It\u0092s actually centred a little bit more towards Europe. So, three hours of music. You\u0092re going to have to play a long time before you hear anything repeat.<\/p>\n<p><b>Will you be able to race online for pink slips and win your opponent\u0092s car?<\/b><\/p>\n<p>Forza Motorsport is all about that car passion and people may disagree with me on this but everybody liked the idea of winning somebody else\u0092s car, but I just want to say that 50 per cent of people lose their car. So, if you\u0092ve painted your car, you\u0092ve upgraded it, you\u0092ve tuned it, you\u0092ve put all this work into it \u0096 yeah it\u0092s really cool to win your car, and I can go \u0091Yay I win your car\u0092 but, you know, not everyone wins. So, I don\u0092t think that\u0092s as great an experience as trading for money, you know. If I want your car, I give you money, you give me your car. And when we\u0092re racing together online we\u0092re racing for money, so if I win I get money, and if you lose you get no money and you have to pay for your damage but it\u0092s not like you\u0092re out of this incredibly important thing to you. What pink slips encourages people to do, and I\u0092ve seen this in like Motor City Online and other games, is like it encourages people to shut off their box. And why would they shut off their box? Because they\u0092re not having fun.<\/p>\n<p><b>How much will downloads cost from the Marketplace?<\/b><\/p>\n<p>Some are free. Some are pay. What I can say is that there\u0092s 300 cars and 70 tracks on the disc. You\u0092re getting a giant game. It\u0092s just an incredible package. The thing I like about DLC is that we can freshen the game up. The Paris Auto Show is right now, and there\u0092s going to be new cars coming out from the Paris Auto Show, and it takes a long time to build a car so it\u0092s not like we can say, \u0091Oh, we just saw it today, let\u0092s get it in!\u0092 right? We have to get it, license it, build it, make it, and then we can say DLC. So by the time the car hits the streets it\u0092s available for DLC, and you can play it in the game.<\/p>\n<p><b>Will there be a demo on Marketplace?<\/b><\/p>\n<p>Not until we\u0092re ready.<\/p>\n<p><b>When will that be?<\/b><\/p>\n<p>When it\u0092s ready! This is our baby, and we\u0092re going to make sure it\u0092s ready before we put it out there.<\/p>\n<p><b>Thanks for your time Dan!<\/b><\/p>\n<p><i>This interview was recieved thru Xbox Community Network<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dan Greenawalt gave an interview for Xbox Community Network regarding the upcoming racing game, Forza Motorsport 2.<\/p>\n","protected":false},"author":67,"featured_media":0,"parent":0,"comment_status":"closed","ping_status":"closed","template":"","categories":[],"tags":[],"_links":{"self":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/articles\/1036"}],"collection":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/articles"}],"about":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/types\/articles"}],"author":[{"embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/comments?post=1036"}],"wp:attachment":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/media?parent=1036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/categories?post=1036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/tags?post=1036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}