{"id":1050,"date":"2006-12-14T08:33:46","date_gmt":"2006-12-14T06:33:46","guid":{"rendered":"https:\/\/www.livegamers.fi\/artikkelit\/qa-chadi-lebbos-producer-of-rainbow-six-vegas\/"},"modified":"2006-12-14T08:33:46","modified_gmt":"2006-12-14T06:33:46","slug":"qa-chadi-lebbos-producer-of-rainbow-six-vegas","status":"publish","type":"articles","link":"https:\/\/www.livegamers.fi\/artikkelit\/qa-chadi-lebbos-producer-of-rainbow-six-vegas\/","title":{"rendered":"Q&#038;A: Chadi Lebbos Producer of Rainbow Six Vegas"},"content":{"rendered":"<p><b>UbiSoft games like GRAW, Splinter Cell and Vegas look amazing on Xbox 360, but Windows versions have always surpassed what the Xbox and Xbox 360 versions offered. Does Tom Clancy&#8217;s Rainbow Six Vegas redress this balance by using the characteristic graphical power of the Xbox 360?<\/b><br \/>\nWindows &#038; 360 version will both look equally amazing, thanks to the 360&#8217;s three core that allow us to simultaneously deal with rendering, physics and AI. <\/p>\n<p><b>Online modes have been a distinctive aspect of your games. Will you improve previous modes and include new ones in Vegas?<\/b><\/p>\n<p>Tom Clancy&#8217;s Rainbow Six Vegas has 6 online adversarial game modes including Attack &#038; Defend, which is a team-based mode with mission-based objectives. This means that depending on the map you&#8217;re playing, the objective will change whether it&#8217;s to recover Intel, rescue a hostage or disarm a bomb. We also have the Retrieval game mode, which has two teams racing to recover a biohazard canister. This mode can be won either by captures, or by kills. We&#8217;re also bringing back our legacy modes: Team Survival, Team Sharpshooter, Survival and Sharpshooter. The team, or player, left standing wins.<\/p>\n<p>Since team work is so important for us in this franchise, we have two different cooperative game modes: Terrorist Hunt and Story Mode. Both these modes are playable in Split screen, System Link and on Xbox Live. Tom Clancy&#8217;s Rainbow Six Vegas online is the most complete multiplayer package you can get.<\/p>\n<p><b>Why did you choose to use Unreal Engine 3, instead of the GRAW engine, or the one used in the last Splinter Cell ? What kind of new possibilities does UE3 give to you?<\/b><\/p>\n<p>Several core team members were familiar with the Unreal development suite having worked with Unreal 2 in the past, so it was a natural fit. The fact that it was equipped with the kind of networking support we needed for the game was also a big plus.<\/p>\n<p><b>The demo released on the Marketplace is great, but not always smooth at moments; can we expect a better and constant frame rate in the final version?<\/b><\/p>\n<p>Without a doubt. We&#8217;ve had some time to improve the game&#8217;s frame rate since the release of the demo. Since first showing it at E3 we knew that many people wanted to play Tom Clancy&#8217;s Rainbow Six Vegas, so we wanted to get a demo out there to showcase our new game play elements and when you read the forums, it&#8217;s clear that a vast majority of players enjoyed the demo.<\/p>\n<p><b>How much community input did you read\/use, during the RS Vegas development?<\/b><\/p>\n<p>We read the forums and listen to our community. We know that they wanted a more tactical experience and with the package we&#8217;re offering in Tom Clancy&#8217;s Rainbow Six Vegas, I&#8217;m sure they&#8217;ll be happy about it.<\/p>\n<p><b>What do you think is the most important feature in this new title?<\/b><\/p>\n<p>Actually, it&#8217;s not a feature, it&#8217;s the OPA (observe \/ plan \/ assault) concept and the global experience you&#8217;ll have while playing Tom Clancy&#8217;s Rainbow Six Vegas. We have a group of features that together offer a unique experience for the player. The take cover system, the snake cam, the rappelling, crashing through a window, getting your briefing live in the chopper and through the Picture in Picture, the tagging system, the team command, you name it.<\/p>\n<p><b>How does the multiplayer game differ from the single player mode and will you be able to command your team-mates via the headset in single player?<\/b><\/p>\n<p>The multiplayer part of the game shares all the cool features you have in the single player like the rappelling and invert-rappelling, the fast-roping, the take cover, the snake cam and the wide variety of weapons. You can even play through the entire story mode with your friends in co-op.<\/p>\n<p>You can issue voice commands to your team in single player using your headset. In the multiplayer, you can communicate with your team-mates to increase the team play.<\/p>\n<p><b>Will be the 3rd person camera be disabled in the multiplayer game?<\/b><\/p>\n<p>No it won&#8217;t. We realize that some people are sceptical of third-person view in multiplayer, but we&#8217;re convinced that it&#8217;s a lot more fun and we&#8217;ve taken considerable time to tweak and balance the cover system just for MP. We play tested the game, played countless hours at the office with the development team. It&#8217;s not an unfair advantage because everybody has it, and when you get out of cover to shoot, you expose yourself.<\/p>\n<p><b>Do you have any plans for Add-Ons or downloadable content in the future?<\/b><\/p>\n<p>It&#8217;s our objective to keep supporting our games once they&#8217;ve been released, but it&#8217;s too early to give any details on this. <\/p>\n<p><b>What kind of co-op play can we look forward to seeing online and will this include the ability to play through the single player missions with friends as past incarnations of the game allowed?<\/b><\/p>\n<p>Two different co-op modes are available for you to play with your friends: Terrorist Hunt and Story Mode. In Terro Hunt, you can play up to four players in a variety of maps in which you have to eliminate all terrorists. In the story mode, you can go through the entire single player experience with your friends. Both co-op modes can be played with the multiplayer character you created using the P.E.C. 2.0, or you can select from a bunch of pre-made characters.<\/p>\n<p><b>What is the future of Rainbow Six -series?<\/b><\/p>\n<p>You&#8217;ll understand that I can&#8217;t go in details but there is a future. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chadi Lebbos, Senior Producer of Rainbow Six Vegas, talks about Ubisoft&#8217;s newest addition and takes us on a tour through the covert world of making a great multiplayer experience.<\/p>\n","protected":false},"author":67,"featured_media":0,"parent":0,"comment_status":"closed","ping_status":"closed","template":"","categories":[],"tags":[],"_links":{"self":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/articles\/1050"}],"collection":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/articles"}],"about":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/types\/articles"}],"author":[{"embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/comments?post=1050"}],"wp:attachment":[{"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/media?parent=1050"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/categories?post=1050"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.livegamers.fi\/api\/wp\/v2\/tags?post=1050"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}