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  • vastauksena käyttäjälle: State of Decay 2 #19820
    JJR
    Avainmestari

    Myös tähän tuli ladattavaks uusi päivitys.

    Patch 1.2 Highlighted Changes
    The 1.2 patch features significant improvements related to:
    Increased stability
    Improved networking interactions for clients
    Improved networked vehicle interactions
    Elimination of Out Of Memory crashes
    Patch 1.2 Highlights
    Gameplay
    Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
    Fixed instances of clients dealing damage to their host’s non-active community members with explosives
    Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
    Characters no longer “self-shadow” when using a flashlight in multiplayer
    Fixed issue with doors appearing the opposite of the state they are in
    Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
    Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
    Fixed rare bug that could prevent Warlord legacy arc from being completed
    Fixed rare bug that could block Sheriff legacy arc from starting
    Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

    Networking and Multiplayer
    Numerous networking bandwidth and CPU improvements
    Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
    Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
    Host facilities no longer appear invisible to clients during multiplayer

    Zombie and Character Behavior
    Zombies no longer become immune to the Assault Kick
    Reduction of step height to prevent survivors popping up onto props while moving

    HUD
    Fixed issue with player HUD disappearing after NPCs are executed by zombies
    Community advice list no longer shows up under vignette on the map

    Environment and Collision
    Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
    Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
    Elimination of white line that appears when driving at night time
    Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
    Additional polish and reduction of LOD popping
    Additional lighting tuning passes, reduction in glowing props

    Other Fixes
    Addressed a variety of general crash bugs
    Updated a number of strings that were previously hardcoded in English
    Audio mix optimizations

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19819
    JJR
    Avainmestari

    Päivitystä pukkaa jälleen.

    Patch #15

    Hi everyone,

    Recently we shared a dev letter that gave a preview of some upcoming performance improvements we’ll be implementing in PUBG for Xbox One. We’ll need time to deliver on all of those improvements, but in the meantime we’ve got a small patch here with some bug fixes, improvements to Miramar, and a new teamkiller reporting function.

    PATCH TIMING

    June 1st 9PM PDT / June 2nd 6AM CEST

    PATCH CONTENT

    OPTIMIZATION/STABILIZATION

    Prediction based level streaming has improved.

    Elastic accuracy control for character has improved.

    We introduced some back-end changes to prepare for an upcoming feature and in some cases, the game would try to interact with this unfinished feature, causing the game to crash. This has been removed.

    PLAYER REPORTING

    You will now be able to report a team kill. If you get killed by a teammate, simply…

    Press the Y button when the result is shown to expose the report pop-up

    Press the A button to report

    Check whether the “report competed” message is shown on the bottom of the screen

    If it wasn’t a team kill, the report button won’t appear

    World

    Miramar

    Improvements were made mainly in the northern part of Miramar to make it a more appealing area.

    The Oasis in the northern area of the map has expanded.

    We’ve added more car spawning positions to facilitate easy travel into and out of the area.

    Certain problematic terrain elements (which caused weird collisions or movement) have been fixed for a smoother driving experience

    We’ve added extra farming points to loot in the map.

    We’ve added more objects like trees and rocks in the northern part of Miramar to provide some additional options for cover.

    The interiors of certain buildings have been simplified

    Bugfixes

    Fixed an issue where motorbike tires would not burst even when damaged

    Some issues related to motorbike crashes have been fixed

    Gamehub stats will now be shown correctly. These stats will be updated with the unaccounted data with some server-side operations which might take a bit of time

    Thanks.

    PUBG Forum

    vastauksena käyttäjälle: Striimit. Twitch/Mixer etc. #19779
    JJR
    Avainmestari

    Vois toki mainostaa omaakin kanavaa hieman.
    Vasta oikeastaan aloitin myös omalle kanavalle lähettämistä. Pääsääntöisesti nyt PUBGia mutta aika laidasta laitaan tulee olemaan.

    http://www.twitch.tv/jjrfin

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19761
    JJR
    Avainmestari

    Toukokuun päivitys on tullut. Päivitys lisää mm. Miramarin preview versioon ja on pelattavissa 24.5. aamupäivästä lähtien.

    Tässä vielä koko patch note:

    Hello everyone,

    The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.

    The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

    Some examples of problems which we are improving this patch are:
    Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
    Situations where objects (especially buildings) were rendering too slow for users to enter.

    The May update adds a highly predictive-based loading system, which improves the system’s overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

    This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

    In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed for future patches.

    We thank all the testers who participated actively in PTS.

    Optimization / Stabilization

    Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.

    Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.

    The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
    The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
    The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
    Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
    Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
    Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.

    Contents

    New map, ‘Miramar’ has been added.

    Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST

    Miramar is intentionally designed to provide a vastly different Battle Royale experience.
    It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
    The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
    Bug-fixes and recent balance changes will be available soon.

    New items are available on Miramar.

    R45 is a revolver handgun which is available as world spawn
    It uses 45 ACP Ammo and up to six bullets can be loaded
    Red dot sights can be equipped
    Damage and accuracy rate is high and reload speed is faster than R1895
    The Win 94 is a lever-action rifle
    It uses 45 ACP Ammo and up to 8 bullets can be loaded
    It can attach bullet loops
    It inflicts severe damage and it is a mid-range weapon suitable for high level players.
    The sawed-off is a small shotgun
    It uses 12 gauge ammo and up to 2 bullets can be loaded
    This shotgun can inflict severe damage and equips to the handgun slot in the inventory
    A recolored version of the Ghillie suit has been added

    New vehicles have been added on Miramar:

    The mini bus is a six-seater on-road vehicle, available on Miramar only.
    Its top speed and torque are low but it has strong durability
    The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
    The motorbike and buggy have new skins on Miramar

    Gameplay Features

    Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
    Scopes have been changed to be more realistic:
    Expanded all scopes’ field of view
    Added a parallax effect when moving weapons quickly while ADS
    Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
    Aim acceleration can now be turned off in settings.
    Setting menu has been specially improved for Xbox platform.
    Colorblind mode and other modes that could help the gameplay have been added.
    We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
    Added new grenade hit effects and animations
    ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.

    Outgame

    Lobby loading screen is now more clean.
    Matchmaking can be started in the PLAY menu after selecting the game mode.
    Map selection will be added soon
    Matchmaking UI has been improved, allowing more pleasant entrance into the game.
    REWARDS menu has been changed to STORE menu.
    Go to CRATES in STORE menu to get crates.
    Go to MY ITEMS in STORE menu to open the crates you obtained.
    Game option settings can now be popped up.
    Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
    Lobby UI overall has been improved.

    Bugfixes

    Fixed an issue causing punching to slow down movement while sprinting
    In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
    When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
    You can now freelook while automatically swimming forward in water
    Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
    Fixed an issue preventing some teammates’ map markers from showing on the compass
    Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
    Fixed the problem preventing players from changing seats in vehicles
    Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
    There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.

    We hope you enjoy the update and we look forward to reading all of your feedback.

    Signed,
    The PUBG Xbox Team

    ja lähde: PUBG Forum

    vastauksena käyttäjälle: State of Decay 2 #19759
    JJR
    Avainmestari

    Homma etenee. Eilen vihdoin sain hankittua mapin suurimman basen ja tilaongelma kaikkosi, mutta koettiin sitten myös ensimmäinen jäsenen kuoleminen.
    Ilo muuttu paniikiksi yhtäkkiä kun tähän baseen hyökkäs sit aivan järjettömän kokonen lauma mihin en ollu osannu varautua.
    Pitkän taistelun päätteeksi lopputuloksena oli yksi kuollut ja yksi tartunnan saanut jäsen. Tää pikku tapaturma aiheutti sit sen et se pahasti keskeytti resurssien haalimisen ja täten alkoi uusi ”ongelma” tavaroiden vähyydestä. No tästä jatketaan taas kommuunin rakentelua.

    Kyllähän tää peli vaan maistuu. Hoidetaan tuo yksi mappi alta pois ja sitten kohti uutta karttaa.

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19673
    JJR
    Avainmestari

    Testiservut jälleen päällä!

    Linkki

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19639
    JJR
    Avainmestari

    Jos jengiä kiinnostaa omien matsien tilastot, kierros kohtaset laskeutumispisteet jne niin alla linkki PUBG Detective sivuille.
    Aikas mainio työkalu kyllä mikäli tykkää analysoida omia kierroksiansa.

    PUBG Detective

    vastauksena käyttäjälle: State of Decay 2 #19638
    JJR
    Avainmestari

    No niin täähän tosiaan alkaa vaikuttaa kaikesta kritiikistä huolimatta ihan hyvältä. Itselle tämä tulee game passin kautta ja puolestani sais tulla jo 😀

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19629
    JJR
    Avainmestari

    Tänään päivitystä testiservuille:

    Hi folks,

    Thanks to all of you who have taken part in the tests, we appreciate all the feedback we’ve received so far!

    We’re making the following changes to the next test:

    Miramar only
    TPP and FPP for Solo, Duo, and Squad
    Please note that FPP matchmaking may take longe

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19620
    JJR
    Avainmestari

    Testiservut auki taas!!!

    Hi folks,

    The test server is back! This time around we’re planning to run the test for just three days. Depending on how the test goes, we may decide to extend it further.

    The test includes both Miramar and Erangel so we can test our matchmaking systems before bringing Miramar to live servers. That means that whenever you select a queue, the game will randomly drop you into one of the two possible maps. After we’ve tested our matchmaking systems, we may again adjust the map settings.

    Eventually, map selection will come to Xbox. It may simply take some time to bring it over.

    TEST SCHEDULE:

    Day One
    May 5, 5am PDT – May 5, 11pm PDT
    May 5, 2pm CEST – May 6, 8am CEST

    Day Two
    May 6, 8am PDT – May 6, 11pm PDT
    May 6, 5pm CEST – May 7, 8am CEST

    Day Three
    May 7, 8am PDT – May 7, 11pm PDT
    May 7, 5pm CEST – May 8, 8am CEST

    AVAILABLE QUEUES:
    All queues include both Miramar & Erangel
    Solo TPP
    Duo TPP
    Squad TPP/FPP

    For now, we’re only opening up FPP servers for squads. This is because we’re concerned about splitting the matchmaking pool up too much. If it turns out that we have enough players on the test server, we’ll consider opening up FPP servers for both solos and duos.

    PATCH CHANGES:

    Settings menu changes:
    Game settings are now grouped up by category.
    Colorblind settings have been added
    Crosshair settings have been added
    Added a new slider interface
    Added an option to adjust strength of game controller vibration.
    Added an option to set deadzone for the left analog stick.
    Aim acceleration can now be completely disabled if set to 0.
    Those of you who previously set it to “0” may want to set it to “1” to preserve the feel from previous patches.
    The game controller function guide has been updated.

    Scopes have been changed to be more realistic:
    Expanded all scopes’ field of view
    Added a parallax effect when moving weapons quickly
    Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes

    Out-of-game menus and UX improvements:
    The “cancel matchmaking” UI has been improved. You can now cancel matchmaking by holding the X button on any screen except the SETTINGS menu
    We improved the UI that indicates that matchmaking is in progress. Progress time is now displayed. When a match is found, a countdown will appear
    Transition speed between menus has been increased
    Two new menu items have been added: CUSTOMIZATION and STORE.
    To get a box, go to STORE > CRATES
    To open the box you’ve received, go to MY ITEMS in STORE
    On test servers, the number of boxes that can be purchased per week has been increased significantly (up to 100)
    After launching the game, a single, simplified loading screen pops up before the lobby appears (instead of many different screens)

    A few more miscellaneous changes:
    Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
    We added some contextual on-screen popups that explain button functions.
    Added new grenade hit effects and animations
    We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)

    Bug fixes
    There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
    Fixed an issue causing punching to slow down movement while sprinting
    Player can no longer see through walls by going prone near houses with stone steps in Miramar
    In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
    When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects

    Known issue:
    After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.

    Bug Bounty Program:
    As announced previously, we’ll give rewards to 150 players who report bugs on the Xbox Test Server.

    To submit your bugs, just use this link before the bug bounty program ends on 5/14. Please visit the Bug Bounty FAQ for more information.

    We’ll also give two Militia Crates to everyone who participated in the test! These will be distributed sometime after the test closes.

    Thanks so much for playing, and we look forward to your feedback!

    With love,
    The PUBG Xbox Team

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19597
    JJR
    Avainmestari

    Mitäköhän tuo viimeisin päivitys rikko pelistä muutakin kuin tilastot.Tuntuu että nyt olis puolet huonompi pelaaja tässä kuin
    aiemmin.

    Veikkaan että hit boxeille tapahtu jotain, koska nyt muutamaan otteeseen käynyt niin että 100% varmuudella tähtäys on ollut kohdillaan mutta mitään markkereita ei tule. Sama kylläkin toisin päin. Osumia näyttää antavan ja punanen pölisee ruudussa, mutta vastustaja sen kuin kipittää karkuun tai kääntyy ympäri ja tiputtaa sut kerta laukauksella umpilla suojista viis.

    vastauksena käyttäjälle: Mikrofoniäänen sieppaus XBOX ONE X #19595
    JJR
    Avainmestari

    Tarkotatko ihan striimatessa keskustelun kaappaamista?

    Mikäli striimaat suoraan boksilta twitch tai mixer appin kautta niin muistaakseni näiden asetuksissa on seurueen äänen toisto asetus tjsp.
    Samalla sitten muiden seurueessa olevien pitää täpätä sieltä seurueesta ”salli oma ääni/puhe tjsp” jotta äänet tulevat striimiin.

    Mikäli käytät jotain ulkopuolista kaapparia niin en ole löytänyt muuta vaihtoehtoa kuin laittaa chättiäänet tulemaan kaiuttimien kautta
    jotta niiden kaappaaminen onnistuu.

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19558
    JJR
    Avainmestari

    Testaus miten twitch videon upotus onnistuu. Kyseinen pätkä viikonlopulta testiservuilta kun yritettiin opetella Miramarin saloja.

    Katso Aavikolle käypi tiemme [Xbox One] (lähettäjä: JJRfin) sivulla http://www.twitch.tv

    vastauksena käyttäjälle: Red Dead Redemption 2 #19557
    JJR
    Avainmestari

    Tässä eilen julkaistu Traileri

    vastauksena käyttäjälle: PlayerUnknown's Battleground #19527
    JJR
    Avainmestari

    Päivitystä näemmä puskee tai puski tänään.

    Hi folks,

    Since we recently verified some optimization and performance improvements on the recently launched on the Test Server, we’re now ready to bring these over to the live server.

    PATCH TIMING:

    May 2, 1am PDT / May 2, 10am CEST / May 2, 5pm KST

    PATCH CONTENT:

    These optimization and performance improvements have been proven to be effective on the PUBG test server, so we’re bringing them over to live servers now.

    The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.

    World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved.

    Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements.

    Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game.

    The inventory has been optimized, improving response time when opening it and solving some crashing issues.

    Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue.

    KNOWN ISSUE:

    After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.

    TEST SERVER NEWS:

    Soon we’ll announce more details about our plans for additional testing on the Xbox Test Server. Stay tuned!

    Love,

    The PUBG Xbox Team

    Tässä vielä linkki.

Esillä 15 viestiä, 1 - 15 (kaikkiaan 15)